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Stoneriver

Creature 12 (unique) — celestial, fire, holy

Pre-Remaster content. May include legacy alignment.

A servant of Torag, Stoneriver resembles a pangolin with glowing blue eyes and brassy, rune-covered scales. Stoneriver burrows through Golarion's mantle and crust as he hunts down subterranean fiends, aids virtuous communities, and defends sacred sites, often collaborating with dwarves. Forgeheart Five Stoneriver has fathered numerous children through the years, each clever, brave, and bold. Among these, five have joined together to combat evil as a team. Calling themselves the Forgeheart Five

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +23
Skills acrobatics +20, athletics +26, diplomacy +21, intimidation +21, stealth +20, survival +23
Str
+8
Dex
+4
Con
+7
Int
+4
Wis
+5
Cha
+5
AC 32 Fort +25 Ref +20 Will +21
HP 220
Immunities fear-effects, fire
Weaknesses cold 10
Speed 30 feet, burrow 30 feet, swim 30 feet

Offense

Melee Tongue +26, Damage 3d6+11 bludgeoning plus 1d6 spirit
Melee Claw +26, Damage 1d6 fire plus 3d8+11 slashing plus 1d6 spirit
Melee Tail +26, Damage 1d6 fire plus 3d8+11 slashing plus 1d6 spirit

Abilities

+10 to Detect Lies and Illusions
+2 Status to All Saves vs. Magic
Regeneration 30 (Deactivated by Cold or Unholy) — Regeneration
Bolster Torag's Chosen (aura, divine) — 20 feet. Dwarves and creatures that worship Torag in the area gain a +1 status bonus to AC and Will saves.
Retributive Strike — Retributive Strike
Devour Magic (divine) — Whenever Stoneriver deals damage with Swallow Whole, he consumes one of the swallowed creature's magical effects, as Dispel Magic with a +21 counteract modifier.
Measure Soul (concentrate, divine, mental) — Stoneriver mentally pries through the mind of a creature within 60 feet, dealing 10d8 mental damage (DC 29 Will save). Stoneriver can choose to make this damage nonlethal or choose not to damage the creature at all. For 1 minute, Stoneriver gains a +1 circumstance bonus to attack rolls, damage rolls, and Perception checks against that creature. If the creature is evil and it failed its save, the creature is additionally Frightened 2 (Frightened 4 on a critical failure). Stoneriver can't use Measure Soul again for 1d4 rounds.
Rock Tunneler — Stoneriver can burrow through solid stone, leaving behind a tunnel if he desires.
Swallow Whole (attack) — Large, 6d6 bludgeoning plus 2d6 fire{6d6 bludgeoning plus 2d6 fire} and devour magic, Rupture 40 Swallow Whole
Improved Grab — Improved Grab

Spells

Blazing Fissure (rank 5)
Flame Strike (rank 5)
Truespeech (Constant) (rank 5)
Divine Wrath (rank 4)
Searing Light (rank 3)
Remove Fear (At Will) (rank 2)
Restoration (rank 2)
Detect Alignment (At Will, Evil Only) (rank 1)
Heal (rank 1)
Light (rank 1)

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