Storied Harrowkin
Creature 10 (uncommon) — construct
Pre-Remaster content. May include legacy alignment.
These harrowkin take on themes drawn from a specific harrow card. When a harrow deck becomes infused with great magical power, it can produce a harrowkin. Harrowkin Agency Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang. Ancient Harrowkin Some harrowkin form from ancient decks, even originating from th
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +17
Skills acrobatics +20, athletics +22, intimidation +21, occultism +17
Str
+6
Dex
+4
Con
+5
Int
+1
Wis
+1
Cha
+5
AC 30
Fort +11
Ref +14
Will +8
HP 180
Immunities misfortune-effects
Speed 25 feet
Offense
Melee Battle Axe +23, Damage 2d8+12 slashing
Melee Shield Bash +22, Damage 1d4+12 bludgeoning
Ranged Harrow Card +21, Damage 2d4+9 piercing
Abilities
Harrowkin Suit — Any
Note: To select a suit add the following ability and follow the prompt (Harrowkin) Harrow Suit
Attack of Opportunity — Attack Of Opportunity
Shield Block — Shield Block
Defensive Suit — When the harrowkin attempts a saving throw connected to its suit—that is, Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns)—if they roll a success, they get a critical success instead.
Hit 'Em While They're Down — The harrowkin wildly attacks a Prone target. They deal an additional 2d6 points of damage with their melee Strikes against prone targets. This damage is equal to the damage type of the Strike.
Run Storied Harrowkin in the encounter builder — free, no install.
Open in PathfinderGM →