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Storm Hag

Creature 5 — air, electricity, hag, humanoid

Ruthless and temperamental, storm hags are the personification of a storm's rage. Outcasts by their own behavior, storm hags are often found on islands they've made into personal havens, controlling the local inhabitants through threats. Unlike most hags, many storm hags show signs of genuinely caring for their offspring, both those adopted and by birth. Any such children who possess morals aren't in for an easy life, however, as they're usually left trying and failing to deal with their mother'

Source: pathfinder-monster-core-2

Perception +12
Skills acrobatics +11, deception +11, intimidation +13, occultism +13, stealth +11
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
+3
Cha
+4
AC 21 Fort +15 Ref +9 Will +12
HP 90
Immunities electricity
Weaknesses cold-iron 5
Speed 25 feet, fly 40 feet

Offense

Melee Claw +15, Damage 1d4+4 slashing plus 1d12 electricity
Ranged Cutting Gale +13, Damage 4d6 slashing

Abilities

Coven (mental, occult) — A storm hag adds Hydraulic Torrent, Lightning Storm, and Mariner's Curse to her coven's spells. Coven
Stormsight — Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the Concealed condition from storms, mist, precipitation, and the like.
Voice of the Storm — A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to Demoralize creatures that hear her message with dire threats or unnerving whispers of doom.
Change Shape (concentrate, occult, polymorph) — The storm hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). Change Shape
Storm Passage — The storm hag ignores difficult terrain caused by wind, rain, and other stormy weather.
Stormcalling — A storm hag can perform a special Control Weather ritual, which requires no secondary casters, to change the weather within 5 miles of her location for 4d12 hours. The primary check is a DC 23 Occultism check, and she can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so.
Wind Mastery — A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her.

Spells

Control Weather (DC 23) (rank 8)
Cursed Metamorphosis (rank 6)
Illusory Scene (rank 5)
Lightning Storm (rank 5)
Mariner's Curse (rank 5)
Scouting Eye (rank 5)
Clairvoyance (rank 4)
Hydraulic Torrent (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Lightning Bolt (rank 3)
Wall of Wind (rank 3)
Augury (rank 2)
Summon Elemental (air or water only) (rank 2)
Charm (rank 1)
Gust of Wind (At Will) (rank 1)
Illusory Disguise (rank 1)

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