Storm Lord
Creature 9 — air, elemental
Pre-Remaster content. May include legacy alignment.
Storm lords wage battles to claim important territory within the Plane of Air. Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes.
Source: pathfinder-bestiary (Pre-Remaster)
Perception +18
Skills acrobatics +20, stealth +18
Str
+4
Dex
+7
Con
+4
Int
-1
Wis
+3
Cha
+0
AC 30
Fort +15
Ref +20
Will +16
HP 120
Immunities bleed, paralyzed, poison, sleep
Speed 0 feet, fly 75 feet
Offense
Melee Gust +20, Damage 2d12+10 bludgeoning
Ranged Lightning Lash +20, Damage 2d12+4 electricity
Abilities
Disperse — Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.
High Winds (air, aura) — 20 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.
Swiftness — The storm lord's movement doesn't trigger reactions.
Push 5 feet — Push
Run Storm Lord in the encounter builder — free, no install.
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