← Bestiary index

Straugh

Creature 10 (uncommon) — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

When skirmishes break out between tunneling ghouls and creatures that dwell beneath the surface of Golarion, there's a chance that ghoul fever could infect such animals, producing strange new variants of ghoul beasts. However, letting the natural corruption run its course sometimes results in unsatisfying monsters, so some necromancers speed the process. This is the situation that led to the creation of the first straugh. A priest of Kabriri made the monstrosity to defend a claimed cemetery from

Source: blood-lords-bestiary (Pre-Remaster)

Perception +17
Skills acrobatics +17, athletics +22, intimidation +17, stealth +22, survival +22
Str
+8
Dex
+3
Con
+7
Int
-4
Wis
+3
Cha
+0
AC 29 Fort +22 Ref +16 Will +16
HP 220
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 20 feet

Offense

Melee Beak +23, Damage 2d12+12 piercing
Melee Talon +23, Damage 2d8+12 piercing

Abilities

Void Healing — Negative Healing
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Fetid Screech (olfactory) — Unaware that its vocal organs have withered and decayed, the straugh instinctively but ineffectively attempts to screech, instead releasing malodorous gas, half-digested corpse flesh, and small swarms of maggots from its open beak. The straugh releases a disgusting cloud of gas and decaying detritus in a 15-foot cone; any creature within the area must attempt a DC 28 Fortitude save. On a failure, the creature is Sickened 2. On a critical failure, the creature also takes a -5 foot status penalty to its Speeds for 1 round. Any creature that succeeds at the save is temporarily immune to Fetid Screech for 24 hours.
Ghoul Fever (disease) — Saving Throw DC 28 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 4d8 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 4d8 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 26 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Rock Tunneler — A straugh can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires, and it usually does.
Tunneling Strike (earth) —
Improved Grab — Improved Grab

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Straugh in the encounter builder — free, no install.

Open in PathfinderGM →