Straugh
Creature 10 (uncommon) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
When skirmishes break out between tunneling ghouls and creatures that dwell beneath the surface of Golarion, there's a chance that ghoul fever could infect such animals, producing strange new variants of ghoul beasts. However, letting the natural corruption run its course sometimes results in unsatisfying monsters, so some necromancers speed the process. This is the situation that led to the creation of the first straugh. A priest of Kabriri made the monstrosity to defend a claimed cemetery from
Source: blood-lords-bestiary (Pre-Remaster)
Perception +17
Skills acrobatics +17, athletics +22, intimidation +17, stealth +22, survival +22
Str
+8
Dex
+3
Con
+7
Int
-4
Wis
+3
Cha
+0
AC 29
Fort +22
Ref +16
Will +16
HP 220
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 20 feet
Offense
Melee Beak +23, Damage 2d12+12 piercing
Melee Talon +23, Damage 2d8+12 piercing
Abilities
Void Healing — Negative Healing
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Fetid Screech (olfactory) — Unaware that its vocal organs have withered and decayed, the straugh instinctively but ineffectively attempts to screech, instead releasing malodorous gas, half-digested corpse flesh, and small swarms of maggots from its open beak. The straugh releases a disgusting cloud of gas and decaying detritus in a 15-foot cone; any creature within the area must attempt a DC 28 Fortitude save. On a failure, the creature is Sickened 2. On a critical failure, the creature also takes a -5 foot status penalty to its Speeds for 1 round. Any creature that succeeds at the save is temporarily immune to Fetid Screech for 24 hours.
Ghoul Fever (disease) — Saving Throw DC 28 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 4d8 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 4d8 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 26 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Rock Tunneler — A straugh can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires, and it usually does.
Tunneling Strike (earth) —
Improved Grab — Improved Grab
Run Straugh in the encounter builder — free, no install.
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