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Street Skelm

Creature 3 — humanoid, skelm

Pre-Remaster content. May include legacy alignment.

Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becomi

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +8
Skills athletics +9, deception +9, intimidation +11, occultism +8, stealth +9
Str
+4
Dex
+2
Con
+3
Int
+3
Wis
+1
Cha
+4
AC 18 Fort +10 Ref +9 Will +8
HP 55
Weaknesses cold-iron 3
Speed 25 feet

Offense

Melee Fist +12, Damage 1d6+6 bludgeoning
Melee Antler +12, Damage 1d10+6 piercing
Melee Staff +13, Damage 1d4+7 bludgeoning
Ranged Rock +9, Damage 1d6+6 bludgeoning

Abilities

-1 to All Saves vs. Emotion Effects
Attack of Opportunity — Attack Of Opportunity
Change Shape (concentrate, occult, polymorph) — The street skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal. Change Shape
Frightening Rant (auditory, concentrate, emotion, fear, linguistic, mental, occult) — The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30-foot emanation{30 feet} must succeed at a DC 20 Will save or become Frightened 1 (Frightened 2 on a critical failure). While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.
Punishing Strike — The skelm unleashes his constant rage in a reckless attack that makes him Off-Guard until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.
Grab — Grab
Knockdown — Knockdown

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