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Striding Fire

Creature 6 — elemental, fire

An embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued flames churning around a skeleton-like framework. Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction to the su

Source: pathfinder-monster-core-2

Perception +14
Skills acrobatics +15, athletics +12
Str
+2
Dex
+5
Con
+3
Int
+0
Wis
+4
Cha
+1
AC 24 Fort +11 Ref +17 Will +14
HP 115
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 10
Speed 50 feet

Offense

Melee Fist +17, Damage 2d8+5 bludgeoning plus 1d6 fire

Abilities

Smoke Vision — The striding fire ignores the Concealed condition from smoke.
Burning Rush (fire, primal) — The striding fire stretches out its legs to an impossible length, propelling it forward. The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 Reflex save. If it critically fails, it's knocked Prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.

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