Sulfur Zombie
Creature 6 — fire, mindless, undead, unholy, zombie
Glowing with a dull amber light, these odious creatures spawn from a combination of baleful magic and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities. Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.
Source: pathfinder-monster-core-2
Perception +12
Skills athletics +15, stealth +12
Str
+5
Dex
+2
Con
+4
Int
-5
Wis
+2
Cha
-2
AC 23
Fort +16
Ref +12
Will +10
HP 125
Immunities bleed, death-effects, disease, fire, mental, paralyzed, poison, unconscious
Weaknesses slashing 7, vitality 7
Speed 30 feet
Offense
Melee Fist +17, Damage 2d6+5 bludgeoning plus 1d6 fire
Abilities
Slow — A sulfur zombie is permanently Slowed 1 and can't use reactions.
Death Throes — When a sulfur zombie dies, its body explodes in a 30-foot type:burst of fire and debris that deals 2d10 bludgeoning plus 2d10 fire{2d10 bludgeoning damage and 2d10 fire damage} to each creature in the area (DC 21 Reflex save).
Void Healing — Negative Healing
Blinding Sulfur (incapacitation) — A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is Blinded for 1 round, or for 1 minute on a critical failure.
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