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Sumbreiva

Creature 16 — humanoid, unholy, void

Sumbreivas are the Void's unstoppable hunters, tracking down and destroying other creatures on their plane for sport and practice. Occasionally, they pass through a rift or are brought to the Universe via a binding circle, where they collect living souls to display as trophies. Sumbreivas gather at Night Lodges, where they train and display their soul trophies, which appear as floating wisps of blue energy. The more formidable the soul, the more intense the blue glow that emanates from it. Sumb

Source: pathfinder-monster-core-2

Perception +29
Skills athletics +28, intimidation +30, stealth +35, survival +29
Str
+8
Dex
+9
Con
+3
Int
+6
Wis
+5
Cha
+4
AC 39 Fort +25 Ref +33 Will +27
HP 290
Immunities death-effects, drained
Speed 50 feet

Offense

Melee Sumbreiva Huntblade +33, Damage 3d8+16 piercing
Ranged Sumbreiva Huntblade +33, Damage 3d8+16 piercing
Melee Shadow Whip +33, Damage 3d4+16 bludgeoning

Abilities

Greater Darkvision — Greater Darkvision
Hunter's Triumph (auditory, emotion, fear, mental) —
Reactive Strike — Reactive Strike
Void Healing — Negative Healing
Claim Trophy — The sumbreiva claims the soul of a creature they killed within the last minute. This works like Seize Soul, except that no black sapphire is required, and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for "freedom" in any language.
Huntblade Brutality — The sumbreiva's huntblade deals an additional 2d8 precision damage to Drained, Frightened, or Off-Guard creatures.
Whip Drain (arcane, death) —
Improved Grab — Improved Grab

Spells

Earthbind (rank 3)
Darkness (rank 2)

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