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Summer Hora

Creature 6 (rare) — fey, nymph

Pre-Remaster content. May include legacy alignment.

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +14
Skills acrobatics +13, athletics +11, diplomacy +13, nature +14, stealth +15, survival +14
Str
+1
Dex
+5
Con
+2
Int
+3
Wis
+4
Cha
+5
AC 24 Fort +11 Ref +14 Will +17
HP 90
Resistances fire 5
Weaknesses cold-iron 5
Speed 25 feet

Offense

Melee Solar Blade +17, Damage 2d8+4 slashing plus 1d6 fire
Ranged Solar Ray +17, Damage 2d12 + 2 fire

Abilities

Summer Bound — During the winter months, a summer hora can't take reactions, is Sickened 1, and can't reduce their sickened condition below 1.
Solstice Dependent — An hora is mystically bonded to a natural location with a simple astronomical calendar that marks the summer and winter solstice. If they aren't at that location at dawn when the sunlight touches the calendar, they become Drained 1, increasing the value by 1 for each missed day and reducing by 1 only when they witness dawn's light touch the calendar. Even on a cloudy day, there's enough sunlight to satisfy the hora's need. An hora can perform a 24-hour ritual to bond to a new location.
Summer's Salvation

Spells

Animal Vision (rank 3)
Curse of Lost Time (rank 3)
Animal Messenger (rank 2)
Faerie Fire (rank 2)
Alarm (rank 1)
Know Direction (rank 1)
Light (rank 1)
Pass Without Trace (rank 1)

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