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Svaryr Soldier

Creature 16 (rare) — aesir, monitor

Pre-Remaster content. May include legacy alignment.

Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in handto-hand combat and slaying giants. Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from where

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +30
Skills athletics +32, crafting +25, intimidation +29
Str
+8
Dex
+5
Con
+7
Int
+1
Wis
+3
Cha
+5
AC 39 Fort +31 Ref +27 Will +25
HP 295
Resistances piercing 15
Speed 40 feet

Offense

Melee Longsword +34, Damage 3d8+16 slashing plus 2d6 mental
Melee Fist +32, Damage 3d6+16 bludgeoning
Melee Dagger +31, Damage 3d4+16 piercing
Ranged Dagger +31, Damage 3d4+16 piercing

Abilities

Constant Spells — Constant Spells
+4 to Will Saves vs. Fear
Attack of Opportunity — Attack Of Opportunity
Shield Block — Shield Block
Challenge Foe — The soldier challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the soldier's foe until it's defeated, it flees, or the encounter ends. The soldier gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the soldier is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
Defender of Svaryr — The soldier's melee Strikes with a longsword become infused with the convictions of their duty, and deal an additional 2d6 mental damage against foes they fight while in Svarýr (Already included).
Instant Repair — The soldier Repairs their shield. They can't use this ability if the shield is completely destroyed.

Spells

Tongues (Constant) (rank 5)
Word of Freedom (rank 4)
Zeal for Battle (rank 4)
Lay on Hands (rank 1)
Weapon Surge (rank 1)

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