← Bestiary index

Sylph Sneak

Creature 1 — human, humanoid, sylph

Born with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Most commonly born of unions between mortals and jaathoom, sylphs are quick-witted and creative, but they're prone to flights of fancy and tend to be easily distracted. Sylphs are notorious for their practice of "listening to the wind," which most others dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs, who spend hour

Source: pathfinder-monster-core-2

Perception +5
Skills acrobatics +7, deception +6, diplomacy +6, society +4, stealth +7, thievery +7
Str
+0
Dex
+4
Con
+1
Int
+1
Wis
+0
Cha
+3
AC 18 Fort +4 Ref +9 Will +8
HP 17
Speed 25 feet

Offense

Melee Starknife +9, Damage 1d4+2 piercing
Ranged Starknife +9, Damage 1d4+2 piercing

Abilities

Deflecting Gale (air, primal) —
Sneak Attack — The sylph sneak's Strikes deal 1d6 extra precision damage to Off-Guard creatures.
Surprise Attacker — On the first round of combat, creatures that haven't acted yet are Off-Guard to the sylph sneak.
Wind's Guidance — When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Sylph Sneak in the encounter builder — free, no install.

Open in PathfinderGM →