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Syndara the Sculptor

Creature 22 (unique) — aeon, monitor

Pre-Remaster content. May include legacy alignment.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +39
Skills acrobatics +41, arcana +37, athletics +39, deception +34, intimidation +39, occultism +37
Str
+10
Dex
+11
Con
+8
Int
+8
Wis
+11
Cha
+7
AC 48 Fort +39 Ref +39 Will +36
HP 380
Speed 40 feet

Offense

Melee Palm +41, Damage 6d6+18 bludgeoning
Melee Knifehand +41, Damage 7d8+18 slashing

Abilities

Keeper of the Lighthouse — Syndara can choose whether he is affected by his worldspheres.
Portal Redirection (divine, teleportation) —
Spatial Sense — Syndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding), even if the entrance to these spaces is within the Lighthouse.
Constant Spells — Constant Spells
+2 Status to All Saves vs. Chaotic
Fast Healing 20 — Fast Healing
Attack of Opportunity — Attack Of Opportunity
Essence Reflection — Syndara and his reflection are two linked existences. If one of them is affected by a harmful effect, they can shift the harmful effect to the other as a free action, even if they can't act.
Extradimensional Immunity — Syndara can foil any attempts to use planar powers against him. He is immune to all extradimensional effects, such as Quandary, but can choose to be affected by such effects normally.
Gateway Onslaught (teleportation) —
Planar Restructuring (concentrate) — - Accelerate/Decelerate Syndara affects the flow of time around a target within 60 feet, affecting them with either Haste or Slow. - Deny Syndara rejects the existence of a power other than his own, affecting an object with Disjunction. - Rewind Syndara rewinds time to undo harm. He or his reflection are affected by the two-action version of Heal or by Restoration. - Rise Syndara creates a gravitational nexus of reverse gravity. - Sequester Syndara folds space to affect a creature with resilient sphere.
Temporal Flurry — Frequency once per round Effect Syndara bends time to make multiple attacks. He makes three unarmed Strikes. If multiple attacks hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Vicious Impact — Syndara has had an eternity to reflect on his own weaknesses and the weakness of others. If he critically hits with a melee Strike, he can target the eyes, joints, or other weak points to add one of the following effects of his choice unless the target succeeds on a DC 46 Fortitude save. - The target becomes Clumsy 1 for 1 minute. - The target becomes Enfeebled 1 for 1 minute. - The target takes 3d6 bleed. - The target can't Step for 1 minute.
Walk the Spiral

Spells

Air Walk (Constant) (rank 4)

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