Ta'apundo
Creature 19 (rare) — fey, plant
Pre-Remaster content. May include legacy alignment.
The First World still holds the first rough draft of many creatures in the Material Plane, but it's hard to tell what sort of creature the ta'apundo was ever intended to be. Its bark poses significant danger to metallic objects, as it converts any metal touching it into wood as fibrous and as flexible as its own body. Capricious and skittish, ta'apundos make friends easily but consider anyone who wields or wears metal to be a hated enemy.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +35
Skills acrobatics +35, nature +33, stealth +35, survival +37
Str
+6
Dex
+10
Con
+5
Int
+0
Wis
+10
Cha
+6
AC 45
Fort +30
Ref +35
Will +33
HP 440
Weaknesses cold-iron 20, fire 20
Speed 20 feet
Offense
Melee Branch +24, Damage 4d8+12 bludgeoning
Abilities
Greensight — Vegetation doesn't impair a ta'apundo's vision and doesn't provide a creature cover or concealment from a ta'apundo.
Lignification (primal) —
Wood Resistance (primal) — A ta'apundo has resistance 20 against wooden objects and unarmed attacks from creatures made mostly of wood (such as arboreals).
Branch Whip — The ta'apundo makes four branch Strikes against different targets, increasing its reach to 20 feet for these Strikes. These attacks count toward its multiple attack penalty, but this penalty doesn't increase until after all four attacks.
Woodland Stride — The ta'apundo ignores difficult and greater difficult terrain from foliage.
Run Ta'apundo in the encounter builder — free, no install.
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