Takatorra (Daitengu Form)
Creature 18 (unique) — humanoid, tengu
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +32
Skills acrobatics +31, athletics +37, intimidation +31, performance +29
Str
+6
Dex
+4
Con
+6
Int
+4
Wis
+5
Cha
+3
AC 42
Fort +33
Ref +29
Will +29
HP 331
Speed 25 feet, fly 60 feet
Offense
Melee Tengu Gale Blade +35, Damage 4d6+14 slashing
Ranged Vacuum Slash +35, Damage 6d6+14 slashing
Abilities
+2 Status to All Saves vs. Air and Electricity —
Attack of Opportunity — Attack Of Opportunity
Toughest Teamwork: Wind Shell (air) —
Airflow Blades (air) — Takatorra extends the cutting surface of their blades with high-pressure airflow. Until the end of their turn, their blades have a reach of 15 feet.
Blade Barrage — Takatorra unleashes a flurry of attacks. Takatorra makes five melee Strikes. They gain a cumulative +2 circumstance bonus to damage for each successful Strike. If one target is hit with at least two of these Strikes, they also take 2d6 bleed. They then become Stunned 1 and Off-Guard until the start of their next turn.
Disarming Whirl (flourish) — Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within their melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.
Run Takatorra (Daitengu Form) in the encounter builder — free, no install.
Open in PathfinderGM →