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Takatorra (Level 13)

Creature 13 (unique) — humanoid, tengu

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDhumanoid

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +25; low-light-vision
Languages nagaji, taldane, tengu, tien
Skills acrobatics +21, athletics +28, intimidation +19, performance +19
Str
+5
Dex
+2
Con
+5
Int
+1
Wis
+3
Cha
+0
Items Tengu Gale Blade, Composite Longbow, Hide Armor
AC 32 Fort +26 Ref +23 Will +25
HP 300
Speed 25 feet

Offense

Melee Tengu Gale Blade (agile, disarm, finesse, magical, tengu) +26, Damage 3d6+13 slashing
Melee Beak (finesse, unarmed) +24, Damage 1d6+13 piercing
Ranged Composite Longbow (cold, deadly-d10, propulsive, volley-30) +22, range increment 100 feet, Damage 2d8+8 piercing plus 1d6 cold

Abilities

Soaring Flight (morph, primal, tengu) — Frequency once per day

Effect Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes.
Attack of Opportunity (Special) — If Takatorra's Attack of Opportunity is a critical success, they can choose to automatically Disarm the targeted creature in addition to dealing damage.

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Blade Barrage — Takatorra unleashes a flurry of attacks. Takatorra makes five melee Strikes. Their multiple attack penalty applies as normal. They gain a cumulative +2 circumstance bonus to damage for each successful Strike. If one target is hit with at least two of these Strikes, they also take 2d6 bleed. They then become Stunned 1 and Off-Guard until the start of their next turn.
Disarming Whirl (flourish) — Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.

WORKS WELL WITH

WeaverLANDWeaver clusters enemies so Crasher's melee reach controls more targets per action.
MenderLANDMender sustains Crasher through the focused retaliation that heavy melee presence invites.
SniperLANDSniper capitalizes on off-guard conditions that Anvil's athletics maneuvers create in melee.

PUNISHES

✖ movement in reach✖ spellcasting in reach✖ weapon reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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