Talamira
Creature 13 (unique) — ghost, incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +24
Skills acrobatics +27, arcana +27, nature +27
Str
-5
Dex
+4
Con
+0
Int
+6
Wis
+5
Cha
+4
AC 34
Fort +20
Ref +23
Will +26
HP 185
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 30 feet
Offense
Melee Ghostly Hand +27, Damage 3d10+12 void
Abilities
Site Bound (Jewelgate Way Station) — Jewelgate Way Station
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored-this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Resonant Wail (arcane, emotion, mental, sonic) — Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a DC 33 Will save to resist.
Talamira can't use Resonant Wail for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time.
**Failure** As success, but the creature is Slowed 1 for 1 minute as it sobs uncontrollably. If the creature is already slowed 1 by crushing despair, it is Slowed 2 as long as it's under both effects simultaneously.
**Critical Failure** As failure, but the creature is also Stunned 3 from its overwhelming sadness.
Telekinetic Crystalline Assault (divine) — Talamira fills the air with whirling crystals, dealing 7d6 slashing damage to all creatures in a 30-foot emanation (DC 33 Reflex save).
Spells
Power Word Blind (rank 7)
Spell Turning (rank 7)
Chain Lightning (rank 6)
Flesh to Stone (rank 6)
Cone of Cold (rank 5)
Confusion (rank 4)
Phantasmal Killer (rank 4)
Suggestion (rank 4)
Blindness (rank 3)
Fireball (rank 3)
Lightning Bolt (rank 3)
Paralyze (rank 3)
Slow (rank 3)
Acid Arrow (rank 2)
Glitterdust (rank 2)
Mirror Image (rank 2)
Acid Splash (rank 1)
Detect Magic (rank 1)
Grease (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Magic Missile (rank 1)
Ray of Enfeeblement (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)
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