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Tallow Ooze

Creature 11 — mindless, ooze

Pre-Remaster content. May include legacy alignment.

Pale yellow and smelling of meat, this unnatural, globular monster is composed entirely of rendered animal fat. A tallow ooze typically results from magical mishaps during the creation of enchanted candles or soaps, or while rendering the fat of a magical beast, though occasionally spellcasters create these beings intentionally. A tallow ooze hunts other creatures to subsume them into its own body and absorb their fat. Since tallow is solid at room temperature, tallow oozes must metabolize thei

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +14
Skills athletics +23
Str
+6
Dex
-5
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 19 Fort +22 Ref +10 Will +13
HP 270
Immunities acid, critical-hits, piercing, precision, slashing, unconscious, visual
Resistances cold 10
Weaknesses fire 10
Speed 20 feet, swim 20 feet

Offense

Melee Pseudopod +23, Damage 2d10+10 bludgeoning

Abilities

Motion Sense (60 feet) — A tallow ooze can sense nearby motion through vibration and air movement.
Congealed — Whenever the tallow ooze takes fire damage, it becomes Quickened for 1 round (it can only Stride or Strike with the extra action). Whenever the tallow ooze is dealt cold damage (even if that damage is prevented by its resistance), it becomes Slowed 1 for 1 round and can't use its Engulf ability (but creatures already engulfed are still engulfed).
Greasy Seepage (aura) — 10 feet. Any creature that starts its turn in or enters a square in the area must attempt a DC 30 Acrobatics check to Balance. A creature that takes a Step doesn't need to roll this check.
Engulf — DC 30 Reflex, 4d10 bludgeoning damage, , Rupture 25 Engulf
Residual Grease — When the tallow ooze critically succeeds at an attack against a creature or a creature escapes from being engulfed by the ooze, that creature's hands and gear become slick with grease. For 1d4 rounds, the affected creature must attempt a DC 30 Reflex save whenever it uses any item (including weapons) that must be wielded or held. On a failure, the creature takes a -2 circumstance penalty to any attack roll or check to use the item; on a critical failure, the creature drops the item, which lands in a random adjacent square. The creature (or an adjacent ally) can use 1 Interact action to wipe off the grease from an item or from its hands.

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