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Talos Gadgeteer

Creature 1 — human, humanoid, talos

The geniekin called taloses descend primarily from zuhra genies, metal elementals, and other denizens of the Plane of Metal. Many taloses mold their natural talent for metalwork into careers as tinkerers, miners, or smiths, although just as many leverage the luster of precious metals in a quest for fame and fortune. Taloses are among the most metropolitan of geniekin, often born in or drawn to cities of various sizes, especially those with advanced metalworking or technology trades. Metal often

Source: rage-of-elements-bestiary

Perception +3
Skills acrobatics +6, crafting +6, society +6, thievery +6
Str
+1
Dex
+3
Con
+1
Int
+3
Wis
+0
Cha
+1
AC 17 Fort +6 Ref +6 Will +5
HP 17
Resistances electricity 1
Speed 25 feet

Offense

Melee Fist +8, Damage 1d6+1 bludgeoning
Melee Light Hammer +6, Damage 1d6+1 bludgeoning
Ranged Light Hammer +8, Damage 1d6+1 bludgeoning

Abilities

Reflective Defense — Frequency once per round Trigger A creature within 30 feet targets the talos gadgeteer, and they can see the attacker Requirements The talos is in dim or bright light Effect The talos gadgeteer reflects light off their metallic skin and into the enemy's eyes; it must succeed at a DC 14 Reflex save or be Dazzled until the end of the talos's next turn.

Spells

Detect Metal (rank 1)

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