Tanessa Fleer
Creature 9 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerSniperLAND
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +19
Languages common
Skills acrobatics +19, athletics +17, intimidation +16, stealth +17, survival +19, thievery +17
Str
+4
Dex
+4
Con
+1
Int
+0
Wis
+4
Cha
+1
Items Hand Crossbow (2), Shortsword, Chain Shirt
AC 22
Fort +15
Ref +16
Will +10
HP 155
Speed 30 feet (mobility)
Offense
Melee Shortsword (agile, finesse, versatile-s) +19, Damage 1d6+10 piercing
Ranged Hand Crossbow (magical, reload-1) +20, range increment 60 feet, Damage 2d6+10 piercing
Abilities
Attack of Opportunity (Special) — Tanessa can make Attacks of Opportunity with a loaded ranged weapon she's wielding if the triggering creature is within 5 feet of her.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Mobility — Tanessa moves in a way that denies her enemies the opportunity to retaliate. When she takes a Stride action to move half her Speed or less, that movement does not trigger reactions. She can use Mobility when Climbing, Flying, or Swimming instead of Striding if she has the corresponding movement type.
Hunt Prey — Tanessa designates as her prey a single creature that she can see and hear or that she is Tracking.
She gains a +2 circumstance bonus to Perception checks when she Seeks her prey and a +2 circumstance bonus to Survival checks when she Tracks her prey. She also ignores the penalty for making ranged attacks within her second range increment against her prey. Lastly, she deals 1d8 precision damage to her prey the first time she hits her prey each round. Tanessa can have only one prey designated at a time.
She gains a +2 circumstance bonus to Perception checks when she Seeks her prey and a +2 circumstance bonus to Survival checks when she Tracks her prey. She also ignores the penalty for making ranged attacks within her second range increment against her prey. Lastly, she deals 1d8 precision damage to her prey the first time she hits her prey each round. Tanessa can have only one prey designated at a time.
Incredible Reload (concentrate, manipulate) —
Mobile Shot Stance — Tanessa's ranged Strikes don't trigger Attacks of Opportunity or other triggered by ranged attacks.
WORKS WELL WITH
AnvilLANDHolds enemies in engagement zones while the Flanker uses mobility and ranged options for positioning.
WeaverLANDControls battlefield tempo to enable the Flanker's hit-and-run skirmisher pattern.
ShadeLANDCreates priority confusion by combining stealth and skirmisher pressure from different angles.
PUNISHES
✖ reaction reliance✖ stealth tactics✖ spellcasting in melee
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Tanessa Fleer in the encounter builder — free, no install.
Open in PathfinderGM →