Tantriog
Creature 7 — amphibious, elemental, water
Wherever exquisite cuisine is consumed, amazing songs are performed, or epic waves crest, there wait tantriogs. With a crab's foreclaws, turtle's shell, and back flippers, tantriogs are among the more unique water elementals. They ply the Boundless Sea constantly seeking new experiences, whether the next big wave to ride, a tasty delicacy to sample, or a piece of art to collect. They crave new sensations and often seek them out at the expense of others. If one possesses rare art, lost lore, or
Source: rage-of-elements-bestiary
Perception +16
Skills deception +16, diplomacy +14, performance +14
Str
+3
Dex
+3
Con
+3
Int
+4
Wis
+1
Cha
+5
AC 24
Fort +18
Ref +15
Will +12
HP 118
Resistances fire 8
Speed 20 feet, swim 40 feet
Offense
Melee Claw +15, Damage 5d6+5 piercing
Melee Beak +15, Damage 5d4+5 piercing
Ranged Spitball +13, Damage 4d6+5 bludgeoning
Abilities
Shell Defense — The tantriog retracts their limbs and head into their shell and ends their turn. This increases their AC to 26, but they can't act except to reemerge, which they can do as a single action.
Listless Saliva (emotion, mental) — The tantriog's essence is imbued with their endless ennui. Any creature hit by the tantriog's beak or spitball Strikes must succeed at a DC 24 Will save or become Stunned 1 (Stunned 2 on a critical failure).
Spells
Wall of Water (rank 3)
Spout (rank 1)
Run Tantriog in the encounter builder — free, no install.
Open in PathfinderGM →