Tar Ooze
Creature 10 (uncommon) — mindless, ooze
Pre-Remaster content. May include legacy alignment.
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +18
Skills athletics +23, stealth +13
Str
+8
Dex
-3
Con
+8
Int
-5
Wis
+0
Cha
-5
AC 18
Fort +22
Ref +10
Will +15
HP 255
Immunities critical-hits, precision, unconscious, visual
Weaknesses fire 10
Speed 15 feet, climb 10 feet
Offense
Melee Pseudopod +23, Damage 2d10+14 bludgeoning
Abilities
Motion Sense — A tar ooze can sense nearby motion through vibration and movement.
Sticky —
Engulf — DC 29 Reflex, 6d6 bludgeoning damage, , Rupture 17
Engulf
Viscous Sludge — The tar ooze can have up to eight creatures grabbed at the same time; doing so doesn't prevent it from making pseudopod Strikes. A tar ooze can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain.
Zombification (primal) — A creature slain while engulfed by a tar ooze undergoes a horrifying transformation and crawls from the ooze a week later as a tar zombie.
Improved Grab — Improved Grab
Run Tar Ooze in the encounter builder — free, no install.
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