Tar Zombie Mammoth
Creature 9 (uncommon) — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +18
Skills athletics +20, stealth +12
Str
+7
Dex
-1
Con
+5
Int
-5
Wis
+1
Cha
-3
AC 26
Fort +22
Ref +14
Will +16
HP 240
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10, vitality 10, slashing 10
Speed 30 feet
Offense
Melee Tusk +21, Damage 2d12+11 piercing
Melee Trunk +21, Damage 2d8+11 bludgeoning
Melee Foot +21, Damage 2d6+11 bludgeoning
Abilities
Flammable — A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Void Healing — Negative Healing
Fling —
Shambling Trample — As Trample, but the tar zombie mammoth Strides up to its Speed instead of double its Speed.
Vomit Tar (primal) — The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 7d6 bludgeoning damage ((DC 28 Reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for 1d4 rounds.
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