Tar Zombie Predator
Creature 7 (uncommon) — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +15
Skills athletics +17, stealth +11
Str
+6
Dex
+0
Con
+4
Int
-5
Wis
+2
Cha
-3
AC 23
Fort +18
Ref +11
Will +15
HP 180
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10, vitality 10, slashing 10
Speed 30 feet, climb 10 feet
Offense
Melee Fist +18, Damage 2d10+10 bludgeoning
Abilities
Void Healing — Negative Healing
Flammable — A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Tar-Splattered Charge — The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for 1d4 rounds.
Vomit Tar (primal) — The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 6d6 bludgeoning damage ((DC 25 Reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for 1d4 rounds.
Improved Grab — Improved Grab
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