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Tar Zombie Snatcher

Creature 6 (uncommon) — mindless, undead, unholy, zombie

Pre-Remaster content. May include legacy alignment.

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +12
Skills athletics +15, stealth +10
Str
+5
Dex
+0
Con
+4
Int
-5
Wis
+1
Cha
-3
AC 22 Fort +18 Ref +10 Will +13
HP 130
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 5, vitality 5, slashing 5
Speed 25 feet, climb 10 feet

Offense

Melee Fist +17, Damage 2d8+8 bludgeoning

Abilities

Flammable — A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Void Healing — Negative Healing
Vomit Tar (primal) — The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 5d6 bludgeoning damage ((DC 24 Reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for 1d4 rounds.
Improved Grab — Improved Grab

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