Tatterthread
Creature 20 (unique) — fey
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +39
Skills deception +35, intimidation +37, occultism +38, religion +32, stealth +36, thievery +34
Str
+7
Dex
+6
Con
+7
Int
+10
Wis
+6
Cha
+7
AC 46
Fort +35
Ref +30
Will +36
HP 400
Immunities off-guard, void
Resistances acid 20
Weaknesses cold-iron 20
Speed 35 feet, fly 35 feet
Offense
Melee Caustic Shears +38, Damage 4d6+15 slashing plus 5d6 acid
Melee Acid Stream +38, Damage 4d10+15 acid
Abilities
Greater Darkvision — Greater Darkvision
Lifesense 120 feet — Lifesense
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Regeneration 15 (Deactivated by Cold Iron) — Regeneration
Deny Fate (misfortune) — When Tatterthread rolls initiative, enemies she can see within 120 feet that are also rolling initiative automatically roll a 1.
Fated — When a creature is subject to a fortune effect from a norn and a misfortune effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Desna, Magdh, or Pharasma, count as a norn for the purpose of this ability.
Shadow Corrosion (acid, occult) — When Tatterthread deals acid damage with a Strike, she regains 10 healing Hit Points. The target must succeed at a DC 39 Fortitude save or become Doomed 1 (Doomed 2 on a critical failure).
Shadow Snip (acid, death, manipulate, occult) — Frequency three times per day
Effect Tatterthread produces a scrap of shadow linked to the fate of a creature within 100 feet of her, then snips it with her caustic shears. The target takes 100 acid damage (DC 42 Fortitude). If the target is reduced to 0 Hit Points from this damage, it melts into a puddle of fetid acid and dies immediately. If the target failed the saving throw, it loses any acid resistance it has for 1 minute (1 day on a critical failure). A creature slain by Shadow Snip can't be restored to life except by miracle, wish, or similarly powerful magic, or by divine intervention. Regardless of the outcome of its save, a creature targeted by Shadow Snip becomes temporarily immune for 24 hours. The norn can't use Shadow Snip again for 1d4 rounds.
Shift Fate (occult) —
Spells
Time Stop (rank 10)
Power Word Kill (rank 9)
Weird (rank 9)
Maze (rank 8)
Mind Blank (Constant) (rank 8)
Wind Walk (rank 8)
Legend Lore (rank 7)
Spellwrack (At Will) (rank 6)
True Seeing (Constant) (rank 6)
Shadow Blast (Acid Only) (rank 5)
Shadow Siphon (rank 5)
Tongues (Constant) (rank 5)
Read Omens (At Will) (rank 4)
Geas (rank 3)
Dispel Magic (At Will) (rank 2)
Detect Magic (Constant) (rank 1)
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