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Tatzlwyrm

Creature 2 — dragon

Tatzlwyrms resemble human-sized snakes with two arms and a dragon's head. Distant relatives of dragons, tatzlwyrms possess only a meager level of intelligence. They can speak Draconic (with a thick, hissing accent), but their ability to reason is limited, and they can't use magic. They do possess a level of cunning, however, and some have been known to build rudimentary traps and even lairs. They aren't treasure hoarders, though, so adventurers shouldn't expect to find a tatzlwyrm sitting atop a

Source: pathfinder-monster-core-2

Perception +8
Skills acrobatics +7, athletics +8, crafting +4, intimidation +6, stealth +7
Str
+4
Dex
+1
Con
+3
Int
-3
Wis
+2
Cha
+0
AC 18 Fort +11 Ref +5 Will +8
HP 30
Immunities paralyzed, sleep
Speed 30 feet, climb 30 feet

Offense

Melee Claw +10, Damage 1d6+6 slashing
Melee Jaws +10, Damage 1d8+6 piercing

Abilities

Natural Camouflage — A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to .
Poison Gasp — The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's Grabbed or Off-Guard. The tatzlwyrm can't use Poison Gasp again for 2 rounds. **Critical Success** The target is unaffected. **Success** The target is Sickened 1. **Failure** The target takes 2d6 poison damage and is Enfeebled 1 for 1 round. **Critical Failure** The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.

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