Taunting Monk's Skull
Creature 6 (unique) — undead, unholy
ShadeFlankerAERIALundeadunholy
Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves. Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about,
Source: season-of-ghosts-bestiary
Perception +15; darkvision
Languages common, necril; any one language spoken in life
Skills acrobatics +14 (+16 to Manuver in Flight), intimidation +14 (+16 to Demoralize)
Str
+1
Dex
+5
Con
+1
Int
+0
Wis
+4
Cha
+1
AC 24
Fort +12
Ref +16
Will +13
HP 100 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5
Speed 0 feet, fly 40 feet
Offense
Melee Jaws (agile, finesse, reach-0, unarmed) +16, Damage 2d8+5 piercing plus 1d6 mental
Ranged Ectoplasmic Spit +16, range increment 20 feet, Damage 3d6 spirit
Abilities
Bite Back —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Behold the Promises of Kugaptee! (auditory, emotion, incapacitation, mental) — The skull chooses one creature within 60 feet and speaks to them about the oblivion they'll be granted if they cede their soul to Kugaptee. The target must attempt a DC 24 Will save.
Critical Success The target is unaffected and is temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target is Off-Guard for 1 round.
Critical Failure The target is Paralyzed by despair for 1 round, and is then off-guard for 1 additional round.
Critical Success The target is unaffected and is temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target is Off-Guard for 1 round.
Critical Failure The target is Paralyzed by despair for 1 round, and is then off-guard for 1 additional round.
WORKS WELL WITH
CrasherAERIALCrasher capitalizes on mental-damage distraction and harassment tempo to seize engagement priority.
AnvilAERIALAnvil holds positional ground while the Shade cycles harassment from multiple approach vectors.
WeaverAERIALWeaver compounds Will-save pressure with additional mental effects that stack with Behold the Promises.
PUNISHES
✖ low Will✖ standing still
AERIAL-locked; ground-bound allies cannot share positioning or coordinate approach vectors
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Taunting Monk's Skull in the encounter builder — free, no install.
Open in PathfinderGM →