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Taunting Skull

Creature 5 — undead, unholy

Pre-Remaster content. May include legacy alignment.

Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves. Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about,

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13
Skills acrobatics +12, intimidation +12
Str
+1
Dex
+5
Con
+1
Int
+0
Wis
+4
Cha
+1
AC 22 Fort +10 Ref +14 Will +11
HP 80
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5
Speed 15 feet, fly 40 feet

Offense

Melee Jaws +14, Damage 2d10+3 piercing

Abilities

Bite Back
Void Healing — Negative Healing
Incessant Goading (auditory, emotion, incapacitation, mental) — The skull chooses one creature within 60 feet and antagonizes it mercilessly. The target must attempt a DC 22 Will save to resist the effect. **Critical Success** The target is unaffected and is temporarily immune for 1 minute. **Success** The target is unaffected. **Failure** The target is Off-Guard for 1 round. On its next turn, if the taunting skull is within the target's reach, the target wildly attacks the taunting skull as many times as possible. **Critical Failure** As failure, but the target also immediately performs a Strike against itself; this Strike doesn't take any actions.

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