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Temagyr

Creature 1 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

Temagyrs embody the fear of nocturnal hunters—predators that stalk through the dark of night and attack when their prey is most vulnerable. Able to blend in with and step between shadows to surprise victims, temagyrs delight in ambush tactics. An average temagyr is 8 feet long and weighs 500 pounds but moves with unnatural fluidity and grace, the shadows they carry seeming to hang in the air behind them. In combat, a temagyr can take down opponents either with physical attacks or by taking bite

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +9
Skills acrobatics +7, athletics +7, stealth +8
Str
+2
Dex
+3
Con
+2
Int
-2
Wis
+3
Cha
+1
AC 16 Fort +8 Ref +10 Will +5
HP 25
Weaknesses cold-iron 3
Speed 40 feet

Offense

Melee Bite +9, Damage 1d4+4 piercing

Abilities

Greater Darkvision — Greater Darkvision
Cloak of Shadows — Temagyrs are constantly surrounded by shifting shadows. A temagyr can always Hide in dim light or darkness.
Reactive Strike — Reactive Strike
Shadow Bite — Frequency once per round Effect The temagyr attempts to tear away and swallow a gobbet of shadow from a creature within reach. The creature must attempt a DC 17 Fortitude save. **Success** The target takes no damage. **Failure** The target takes 1d4+4 piercing and the temagyr gains 2 temporary Hit Points for 1 minute. **Critical Failure** The target takes 2d4+8 piercing and the temagyr gains 4 temporary Hit Points for 1 minute.
Umbral Leap (primal, teleportation) — Frequency once per day Effect The temagyr bends light and darkness to leap into a creature's shadow. The temagyr targets a creature that it can see who is in dim or brighter light within 120 feet. The temagyr teleports to a space adjacent to the target creature.

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