Temporal Warp
Hazard 7 (uncommon) — environmental
Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.
Source: season-of-ghosts-bestiary
Perception +0
Skills stealth +17
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Reaction — **Critical Success** The creature is Quickened 1 for 1 minute; it can only use the extra action each round for actions with the move trait.
**Success** The creature is unaffected.
**Failure** The creature is Slowed 1 for 1 minute.
**Critical Failure** The creature is Stunned 3 as it perceives time to have stopped entirely for it. When it recovers from the stun, it is slowed 1 for 1 minute.
Note: A DC was not provided for this ability by Paizo. The DC present here is a hard DC for the hazard level according to the Gamemastery Guide hazard building Tables.
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