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Temporal Warp

Hazard 7 (uncommon) — environmental

Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.

Source: season-of-ghosts-bestiary

Perception +0
Skills stealth +17
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Reaction — **Critical Success** The creature is Quickened 1 for 1 minute; it can only use the extra action each round for actions with the move trait. **Success** The creature is unaffected. **Failure** The creature is Slowed 1 for 1 minute. **Critical Failure** The creature is Stunned 3 as it perceives time to have stopped entirely for it. When it recovers from the stun, it is slowed 1 for 1 minute. Note: A DC was not provided for this ability by Paizo. The DC present here is a hard DC for the hazard level according to the Gamemastery Guide hazard building Tables.

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