Tenome
Creature 4 — humanoid
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +14
Skills acrobatics +12, athletics +11, deception +10, intimidation +10, stealth +12, survival +8
Str
+4
Dex
+5
Con
+3
Int
+0
Wis
+0
Cha
+2
AC 21
Fort +13
Ref +15
Will +12
HP 60
Speed 25 feet
Offense
Melee Jaws +14, Damage 1d4 bludgeoning
Melee Claw +14, Damage 2d6+4 slashing
Abilities
Obscuring Grab — While the tenome is Grabbing a creature, all other creatures are Concealed to the tenome.
Bone Drink (healing, occult) — Requirement The tenome has a creature Grabbed or Restrained
Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become Drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4).
The tenome regains 1d8 healing Hit Points each time it uses Bone Drink.
Burst of Speed — The tenome Strides twice, Steps twice, or Steps and Strides (in either order).
It cannot use Burst of Speed again for 1d4 rounds.
Terrifying Gaze (emotion, fear, incapacitation, mental, occult, visual) — 1 or 2
A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become Frightened 1. If the tenome uses 2 actions and presents both of its eyes, the target is also Paralyzed if it fails the save.
A creature that successfully saves is temporarily immune for 24 hours.
Grab — Grab
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