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Teraphant

Creature 9 (uncommon) — beast

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDbeast

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +18; low-light-vision; emotion sense 120 feet
Languages vudrani; (can't speak any language)
Skills athletics +20, intimidation +18, survival +18
Str
+7
Dex
+1
Con
+5
Int
-2
Wis
+3
Cha
+3
AC 27 Fort +20 Ref +14 Will +18
HP 175
Speed 45 feet

Offense

Melee Horn (reach-10, unarmed) +20, Damage 3d6+9 piercing
Melee Trunk (reach-15) +20, Damage 1d4 bludgeoning plus Grabbing Trunk
Melee Foot (reach-10, unarmed) +20, Damage 3d10+9 bludgeoning

Abilities

Emotion Sense 120 feet (emotion, mental) — A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of Calm can't be noticed via emotion sense.
Empathetic Response
ImpaleRequirement The teraphant has a creature Grabbed

Effect The teraphant slams the creature onto one of its horns. The target must attempt a DC 27 Reflex save or suffer 3d6+9 piercing plus 1d6 bleed damage (6d6+18 piercing plus 1d6 bleed damage on a critical failure).
Psychokinetic Trumpet — The teraphant lets out a loud trumpet that deals 8d8 mental damage (DC 27 Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure).

If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops.

The teraphant can't use Psychokinetic Trumpet again for 1d4 rounds.
Trample — Large or smaller, foot, DC 27 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grabbing Trunk — A Medium or smaller creature hit by the teraphant's trunk is Grabbed. If the teraphant moves, it can bring the grabbed creature along with it.

WORKS WELL WITH

AnvilLANDA durable frontliner holds enemies in place so the crasher's trample and cone attack both land on a static cluster.
FlankerLANDThe crasher's area disruption creates openings for a flanker to strike from unexpected angles without drawing focus.
MenderLANDA healer keeps the durable crasher sustained through the attention its sheer presence draws from every direction.

PUNISHES

✖ clumping✖ low Will✖ low Reflex
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #158: Sixty Feet Under.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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