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Terra-Cotta Garrison

Creature 13 — construct, troop

Pre-Remaster content. May include legacy alignment.

These constructed warriors can work together as a trained group to repel intruders. Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +22
Skills athletics +26, intimidation +23
Str
+7
Dex
+2
Con
+6
Int
+2
Wis
+3
Cha
+4
AC 27 Fort +25 Ref +19 Will +20
HP 240
Weaknesses area-damage 15, bludgeoning 10, splash-damage 8
Speed 25 feet

Abilities

Form Up — Form Up
Attack of Opportunity — Attack Of Opportunity
Shield Block — Shield Block
Troop Defenses — Thresholds 160 (3 segments), 80 (2 segments) Troop Defenses
Aim as One — The troop launches a ranged attack in the form of a 10-foot burst within 100 feet that deals 3d8+11 piercing damage (DC 25 Reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Raise Shields — The troop raises steel shields, with the effects of Raise a Shield.
Strike as One — 1 to 3 Frequency once per round Effect The garrison makes a melee attack against each enemy in a 5-foot emanation (DC 30 Reflex save). The damage depends on the number of actions. 1 2d8 slashing damage. 2 3d8+10 slashing damage. 3 4d8+13 slashing damage.
Troop Movement — Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

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