Terwa Prodigy
Creature 6 (uncommon) — humanoid, lizardfolk
Pre-Remaster content. May include legacy alignment.
SniperLANDhumanoidlizardfolk
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +17
Languages common, draconic, iruxi
Skills acrobatics +15, arcana +13, Astrology Lore +11, medicine +13, nature +15, survival +15
Str
+2
Dex
+5
Con
+4
Int
+3
Wis
+5
Cha
+2
Items Longbow, Leather Armor
AC 23
Fort +13
Ref +15
Will +15
HP 100
Speed 25 feet
Offense
Melee Claw (agile, finesse, unarmed) +15, Damage 2d6+5 slashing
Ranged Longbow (deadly-d10, volley-30) +17, range increment 100 feet, Damage 1d8+5 piercing
Abilities
Deep Breath — A terwa prodigy can hold their breath for 10 minutes.
Primal Innate Spells DC 24, attack +16
3rd Fireball (×2)
2nd Acid Arrow, Dispel Magic
1st Heal (×2), Heal, Heal, Pass Without Trace
Cantrips (3rd) Acid Splash, Guidance, Stabilize
WORKS WELL WITH
AnvilLANDA frontline body keeps enemies engaged in melee, buying this archer time to loose Strikes from range.
SnareLANDA controller that keeps enemies from closing distance lets the archer's shots keep landing at full effect.
PUNISHES
✖ melee reliance✖ static positioning
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Terwa Prodigy in the encounter builder — free, no install.
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