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Terwa Prodigy

Creature 6 (uncommon) — humanoid, lizardfolk

Pre-Remaster content. May include legacy alignment.

SniperLANDhumanoidlizardfolk

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +17
Languages common, draconic, iruxi
Skills acrobatics +15, arcana +13, Astrology Lore +11, medicine +13, nature +15, survival +15
Str
+2
Dex
+5
Con
+4
Int
+3
Wis
+5
Cha
+2
Items Longbow, Leather Armor
AC 23 Fort +13 Ref +15 Will +15
HP 100
Speed 25 feet

Offense

Melee Claw (agile, finesse, unarmed) +15, Damage 2d6+5 slashing
Ranged Longbow (deadly-d10, volley-30) +17, range increment 100 feet, Damage 1d8+5 piercing

Abilities

Deep Breath — A terwa prodigy can hold their breath for 10 minutes.
Primal Innate Spells DC 24, attack +16
3rd Fireball (×2)
2nd Acid Arrow, Dispel Magic
1st Heal (×2), Heal, Heal, Pass Without Trace
Cantrips (3rd) Acid Splash, Guidance, Stabilize

WORKS WELL WITH

AnvilLANDA frontline body keeps enemies engaged in melee, buying this archer time to loose Strikes from range.
SnareLANDA controller that keeps enemies from closing distance lets the archer's shots keep landing at full effect.

PUNISHES

✖ melee reliance✖ static positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #171: Hurricane's Howl.

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