Terwa Star Reader
Creature 7 (uncommon) — humanoid, lizardfolk
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +18
Skills acrobatics +19, diplomacy +22, nature +22, religion +22
Str
+1
Dex
+5
Con
+3
Int
+4
Wis
+6
Cha
+3
AC 24
Fort +12
Ref +15
Will +18
HP 115
Speed 25 feet
Offense
Melee Claw +16, Damage 2d6+5 slashing
Abilities
Deep Breath — A Terwa star reader can hold their breath for 10 minutes.
Move the Stars (occult) — Frequency once per day
Trigger An attack or effect would reduce an ally within 30 feet to 0 Hit Points or would cause the ally to gain the dying condition
Effect The star reader interprets the meaning of astrological omens in an instant, determining a new fate for the ally. The triggering ally remains at 1 Hit Point, does not increase their dying or wounded condition, and gains 10 temporary Hit Points for 1 round.
Guiding Star (fortune, occult) — The star reader finds the star that would guide their own attack or that of an ally. The star reader grants themselves or an ally within 30 feet the effects of Sure Strike. If the star reader chooses an ally, the duration lasts until the end of that creature's turn. The target is then temporarily immune to Guiding Star for 1 day.
Spells
Discern Lies (rank 4)
Girzanje's March (rank 4)
Heroism (rank 3)
Searing Light (rank 3)
Wanderer's Guide (rank 3)
Augury (rank 2)
Calm Emotions (rank 2)
Restoration (rank 2)
Detect Magic (rank 1)
Guidance (rank 1)
Heal (rank 1)
Mending (rank 1)
Message (rank 1)
Ray of Enfeeblement (rank 1)
Sanctuary (rank 1)
Shield (rank 1)
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