Test of Endurance
Hazard 13 — cold, magical, trap
Pre-Remaster content. May include legacy alignment.
The room fills with swirling vortexes of freezing wind that swiftly freeze flesh and chill the bones.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +0
Skills stealth +30
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Freezing Wind (cold) — **Critical Success** The creature takes no damage.
**Success** The creature takes 1d6 cold damage for each revolution the wheel has been rotated (max 7d6).
**Failure** The creature takes 2d6 cold damage for each revolution the wheel has been rotated (max 14d6) and becomes Fatigued.
**Critical Failure** The creature takes 3d6 cold damage for each revolution the wheel has been rotated (max 21d6), becomes Drained 1, and becomes fatigued.
Run Test of Endurance in the encounter builder — free, no install.
Open in PathfinderGM →