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Thanatotic Titan

Creature 22 (rare) — humanoid, titan

Thanatotic titans served as assassins in the war against the deities. They learned to sever their targets' divine connections, murdering mortal priests and divine heralds alike. Thanatotic titans were locked away in the Outer Rifts, but some have freed themselves and crept out from the Outer Rifts so they might continue their sprees of murder and mayhem. They maintain a devotion to their purpose and a grudge, and to this day, they seek out the faithful for slaughter. Created by ancient deities l

Source: pathfinder-monster-core-2

Perception +36
Skills athletics +45, crafting +41, deception +36, intimidation +38, religion +38, stealth +36
Str
+10
Dex
+4
Con
+9
Int
+8
Wis
+6
Cha
+8
AC 46 Fort +37 Ref +34 Will +35
HP 540
Immunities death-effects, disease
Speed 40 feet, fly 40 feet

Offense

Melee Halberd +42, Damage 4d10+25 piercing
Melee Foot +39, Damage 4d8+20 bludgeoning
Ranged Void Chunk +39, Damage 3d12 bludgeoning plus 2d10 void

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
+4 Status to All Saves vs. Mental or Divine
Impossible Stature (aura, divine, illusion, mental) — 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 47 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Reactive Strike — The titan can use their Reactive Strike when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions. Reactive Strike
Godslayer (divine) — **Critical Success** The creature is unaffected. **Success** The creature can't use divine spells or abilities for 1 round and is Frightened 2. Only powerful non-divine magic, such as manifestation, can undo this effect. **Failure** As success, but the duration is 1 minute. **Critical Failure** As success, but the duration is unlimited.
Titanic Charge — The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast Earthquake centered on the target as a free action.
Trample — Huge or smaller, foot, DC 45 Reflex Trample
Void Explosion — If the titan's void chunk Strike isn't a critical failure, the chunk explodes, dealing 10d6 void damage to all creatures in a 20-foot type:burst (DC 45 Reflex save).
Wide Cleave — The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.

Spells

Falling Stars (rank 9)
Massacre (rank 9)
Spiritual Epidemic (At Will) (rank 8)
Spell Riposte (rank 7)
Scrying (rank 6)
Truesight (Constant) (rank 6)
Planar Servitor (rank 5)
Resurrect (rank 5)
Sending (rank 5)
Suggestion (At Will) (rank 4)
Dispel Magic (At Will) (rank 2)

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