Thatchling
Creature 0 (uncommon) — undead, unholy
The typical thatchling appears as a humanoid bundle of dry grass and twigs, held together by coils of what looks like glowing blue hair. These minor undead can't form bodies larger than those of a small human child. In rural Shenmen, some branches of Sangpotshi warn of what can happen if a soul bound for reincarnation is prevented from entering the River of Souls and rejoining the cycle. These souls become frustrated, confused, and then furious at what they feel is a denial of the body they dese
Source: season-of-ghosts-bestiary
Perception +6
Skills acrobatics +5, stealth +5
Str
+0
Dex
+3
Con
+2
Int
+0
Wis
+2
Cha
+3
AC 15
Fort +4
Ref +7
Will +6
HP 16
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances bludgeoning 2, piercing 2
Weaknesses fire 5
Speed 30 feet
Offense
Melee Frond +5, Damage 1d6 slashing
Abilities
Distracting Giggle (auditory, aura, emotion, mental, occult) — 15 feet. The thatchling's giggle echoes in the back of the mind. Creatures within the aura take a –1 status penalty to Will saves.
Rejuvenation (divine) — When a thatchling is destroyed by damage other than fire, it attempts a DC 11 Flat. On a success, it reforms after 2d4 days within 120 feet of where it was destroyed, fully healed. A thatchling is always permanently destroyed if reduced to 0 Hit Points by fire damage or if the obstacle preventing the soul from reincarnating is removed.
Void Healing — Negative Healing
Thatchling's Curse (curse, mental, occult) — The thatchling focuses their attention on a single target within 30 feet that they can see, and then begins muttering and whispering nonsense. The target must attempt a DC 16 Will save.
**Critical Success** The target is unaffected and is temporarily immune to Thatchling's Curse for 24 hours.
**Success** The target is momentarily disoriented and has difficulty moving in the right direction. The target takes a –5-foot status penalty to its Speeds for 1 round.
**Failure** As success, but the penalty to its Speeds lasts for 1 minute.
**Critical Failure** As failure, but the penalty to its Speeds lasts until the curse is removed or until the thatchling who created the effect is permanently destroyed, whichever comes first. In addition, when the cursed creature attempts a Survival check to Sense Direction or Track, it uses the outcome for one degree of success worse than the result of its roll, and it can't take the Scout exploration activity.
Thicket Walker — Thatchlings ignore difficult terrain caused by brambles, tangled grass, and undergrowth.
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