The Amalgam
Creature 4 (unique) — aberration
Pre-Remaster content. May include legacy alignment.
Source: fall-of-plaguestone (Pre-Remaster)
Perception +11
Skills athletics +15, intimidation +10
Str
+5
Dex
+2
Con
+4
Int
+2
Wis
+1
Cha
+0
AC 20
Fort +12
Ref +10
Will +9
HP 65
Speed 20 feet, climb 10 feet, swim 10 feet
Offense
Melee Fist +14, Damage 1d6+5 bludgeoning
Melee Claw +14, Damage 1d8+5 slashing
Melee Jaws +12, Damage 1d10+5 piercing
Melee Tail +12, Damage 1d8+5 bludgeoning
Abilities
Many Minds — The Amalgam has many consciousnesses floating inside its mind, and they are not equally affected by mental magic. The Amalgam always treats its saving throws against mental effects as one degree better.
Too Many Limbs — The amalgam can make up to four Strikes, one with each of its listed melee attacks, but no more than two at any one target. It takes a -2 penalty to each attack, but the multiple attack penalty does not increase until all the attacks are made.
Trip (attack, skill) — You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.
**Critical Success** The target falls and lands Prone and takes 1d6 bludgeoning damage.
**Success** The target falls and lands prone.
**Critical Failure** You lose your balance and fall and land prone.
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