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The Betrayal

Creature 20 (rare) — construct

Pre-Remaster content. May include legacy alignment.

The most powerful harrowkin are living embodiments of harrow cards. When a harrow deck becomes infused with great magical power, it can produce a harrowkin. Harrowkin Agency Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang. Ancient Harrowkin Some harrowkin form from ancient decks, even originating from

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +29
Skills acrobatics +35, athletics +35, deception +38, diplomacy +38, occultism +33
Str
+7
Dex
+5
Con
+7
Int
+2
Wis
+4
Cha
+9
AC 45 Fort +33 Ref +35 Will +31
HP 360
Immunities misfortune-effects
Speed 25 feet, fly 40 feet

Offense

Melee Claws +37, Damage 4d12+15 slashing
Ranged Harrow Card +30, Damage 3d6+15 piercing

Abilities

Twist Fate (fortune, occult) — Frequency once per minute Trigger A creature critically hits the Betrayal Effect The Betrayal manipulates fortune in her favor. The triggering attack becomes a hit instead.
Harrowkin Suit (Crowns) — Each harrowkin is connected one specific harrow suit and has the following shared abilities. Note: This ability enables additional automation for the listed abilities.
Read the Cards (occult) — Hammers The harrowkin gains a +2 status bonus to damage rolls. Keys The harrowkin gains a +1 status bonus to AC. Shields The harrowkin gains fast healing 5. Books The harrowkin gains a +1 status bonus to skill checks. Stars The harrowkin gains a +1 status bonus to saving throws. Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect. Note: The effect will roll the d6 automatically on placement.
Shift Reality (occult, teleportation) — If the Betrayal is in the Harrowing Room, she vanishes and then reappears at any location she chooses in Sonnorae's Library. If she's in the library, she vanishes and reappears in a space of her choice in the Harrowing Room.
Shuffle the Deck — Frequency once per day Requirements The harrowkin has rolled initiative Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..

Spells

Foresight (rank 9)
Wail of the Banshee (rank 9)
Discern Location (rank 8)
Maze (rank 8)
Uncontrollable Dance (rank 8)
Prismatic Spray (rank 7)
Visions of Danger (rank 7)
Warp Mind (rank 7)
Feeblemind (rank 6)
Spirit Blast (rank 6)
True Seeing (rank 6)
Shadow Blast (rank 5)
Shadow Siphon (rank 5)
Synesthesia (rank 5)
Confusion (rank 4)
Phantasmal Killer (rank 4)
Suggestion (rank 4)
Blindness (rank 3)
Hypnotic Pattern (rank 3)
Paralyze (rank 3)
Augury (rank 2)
Dispel Magic (rank 2)
Hideous Laughter (rank 2)
Mirror Image (rank 2)
Color Spray (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Ill Omen (rank 1)
Ray of Enfeeblement (rank 1)
Telekinetic Projectile (rank 1)

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