← Bestiary index

The Crows

Creature 17 (rare) — construct

Pre-Remaster content. May include legacy alignment.

The most powerful harrowkin are living embodiments of harrow cards. When a harrow deck becomes infused with great magical power, it can produce a harrowkin. Harrowkin Agency Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang. Ancient Harrowkin Some harrowkin form from ancient decks, even originating from

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +29
Skills acrobatics +30, athletics +32, diplomacy +32, occultism +29
Str
+7
Dex
+5
Con
+7
Int
+2
Wis
+4
Cha
+9
AC 40 Fort +32 Ref +30 Will +27
HP 315
Immunities misfortune-effects
Speed 25 feet, fly 40 feet

Offense

Melee Greatsword +32, Damage 3d12+15 slashing
Ranged Harrow Card +30, Damage 3d6+15 piercing

Abilities

Harrowkin Suit (Keys) — Each harrowkin is connected one specific harrow suit and has the following shared abilities. Note: This ability enables additional automation for the listed abilities.
Read the Cards (occult) — Hammers The harrowkin gains a +2 status bonus to damage rolls. Keys The harrowkin gains a +1 status bonus to AC. Shields The harrowkin gains fast healing 5. Books The harrowkin gains a +1 status bonus to skill checks. Stars The harrowkin gains a +1 status bonus to saving throws. Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect. Note: The effect will roll the d6 automatically on placement.
Rowdy Tussle — The Crows begin to roughhouse and knock about all creatures around them. They attempt a single Athletics check to Shove all adjacent creatures. The result of this roll is determined against the creatures' Fortitude DCs.
Shuffle the Deck — Frequency once per day Requirements The harrowkin has rolled initiative Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..

Spells

Uncontrollable Dance (rank 8)
Visions of Danger (rank 7)
Confusion (rank 4)
Dimension Door (rank 4)
Augury (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Ill Omen (At Will) (rank 1)
Telekinetic Projectile (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run The Crows in the encounter builder — free, no install.

Open in PathfinderGM →