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The First Faithful

Creature 13 (rare) — fiend, human, humanoid, unholy

Pre-Remaster content. May include legacy alignment.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +24
Skills deception +27, intimidation +27, occultism +23, religion +28, society +23
Str
+3
Dex
+2
Con
+2
Int
+1
Wis
+5
Cha
+4
AC 34 Fort +24 Ref +20 Will +26
HP 240
Immunities poison
Resistances acid 15, physical (except cold-iron) 15
Weaknesses holy 15
Speed 25 feet

Offense

Melee Staff +21, Damage 1d4+3 bludgeoning
Melee Worm Jaws +25, Damage 3d8+6 piercing plus 2d8 poison

Abilities

Attack of Opportunity (Worm Jaws Only) — Worm jaws only. Attack Of Opportunity
Refocus Curse (divine) — Frequency only once Effect The First Faithful stretches out his hands toward a single PC within 60 feet, focusing a swirling beam of phantasmal worms and pale light to strike that PC. This immediately ends the Curse Countdown and saves any other targets from its effects, but the targeted PC must immediately attempt a Will save to resist the curse's effects. The DC of this save is equal to 27 minus the Curse Countdown's current value.
Release the Inmost Worm (mental, occult) — The First Faithful makes fists with both hands, pressing them to their temples so that their outward pointing thumbs extend to the left and right while they cry out in painful religious rapture. The hourglass-shaped scar on their forehead bulges briefly before a bloody worm is expelled from the center of the scar. This worm shoots through the air to target two creatures within 30 feet, who must then attempt a DC 34 Fortitude save. The First Faithful can't Release the Inmost Worm again for 1d4 rounds. **Critical Success** The target is unaffected. **Success** The worm lands on the target and causes agonizing pain before dropping to the floor and fading away. The target takes 3d6 mental damage. **Failure** The worm lands on the target and burrows into their flesh, leaving no trace of a hole. The target seems to age rapidly for a moment, takes 6d6 mental damage, and is Stupefied 1 for 1 round before the pain fades and the target returns to its actual age. **Critical Failure** As failure, but the target also takes 6d6 persistent mental damage. The target remains stupefied 1 as long as the mental damage persists, during which they appear to be aging rapidly. Once the persistent damage ends, the target's appearance reverts to normal.

Spells

Finger of Death (rank 7)
Planar Binding (rank 6)
Repulsion (rank 6)
Vampiric Exsanguination (rank 6)
Abyssal Plague (rank 5)
Incarnate Ancestry (rank 5)
Shadow Blast (rank 5)
Air Walk (rank 4)
Divine Wrath (rank 4)
Blindness (rank 3)
Dream Message (rank 3)
Vampiric Touch (rank 3)
Death Knell (rank 2)
Dispel Magic (rank 2)
Ghoulish Cravings (rank 2)
See Invisibility (rank 2)
Command (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Harm (rank 1)
Heal (rank 1)
Light (rank 1)
Message (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)

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