The Guest
Creature 7 (unique) — aberration, humanoid
Pre-Remaster content. May include legacy alignment.
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +15
Skills acrobatics +14, athletics +17
Str
+4
Dex
+3
Con
+4
Int
-4
Wis
+2
Cha
+0
AC 24
Fort +17
Ref +14
Will +13
HP 130
Resistances bludgeoning 10, cold 10
Weaknesses slashing 10
Speed 25 feet
Offense
Melee Claw +17, Damage 2d6 + 10 slashing plus 1d6 cold
Abilities
Fall Apart (occult) — When one of the Guests dies, its body falls apart into a tangle of meat, gristle, fur, bone, and gore. All creatures within a 10-foot emanation (other than other Guests) must make a DC 22 Will save to avoid becoming Sickened 2 (Sickened 4 on a critical failure) at the sight and smell of this fate.
Frozen Wind — The guest exhales a blast of freezing wind from its body in a 20-foot cone. All creatures in this area take 8d6 cold (DC 25 Reflex). The Guest can't use Frozen Wind again for 1d4 rounds.
Stunning Critical — If a Guest critically hits a creature with a claw Strike, the target must make a DC 25 Fortitude save or be Stunned 1.
Trigger Memory (emotion, fear, mental, occult) —
Run The Guest in the encounter builder — free, no install.
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