The Inkmaster
Creature 16 — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Shemhazians rise from the souls of torturers and those who reveled in mutilating the physical bodies of their victims. Standing 35 feet tall, a shemhazian is well equipped with a wide range of talons, claws, and fangs to continue inflicting such torments on those it encounters. Shemhazians delight in visiting torment upon mortals, of course, but more than most demons, these fiends revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only th
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +30
Skills athletics +31, deception +25, intimidation +27, medicine +28, religion +30
Str
+9
Dex
+5
Con
+7
Int
+0
Wis
+6
Cha
+3
AC 39
Fort +32
Ref +26
Will +27
HP 350
Weaknesses cold-iron 15, holy 15
Speed 35 feet, climb 20 feet, fly 35 feet
Offense
Melee Jaws +33, Damage 3d12+17 piercing plus 1d6 spirit
Melee Claw +33, Damage 3d8+17 slashing plus 1d6 spirit
Melee Pincer +33, Damage 3d8+17 bludgeoning plus 1d6 spirit
Melee Tail +33, Damage 3d6+17 slashing plus 1d6 spirit
Melee Gearblade +33, Damage 3d12+17 slashing plus 1d6 spirit
Abilities
+1 Status to All Saves vs. Magic —
Clockwork Brain — A second brain, made of clockwork, is implanted in the Inkmaster's skull. Any time he makes a Will save, he rolls twice and takes the higher result.
Paralyzing Gaze (aura, divine, visual) — 30 feet. A non-evil creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's Slowed 1 for 1 round, and if it critically fails, it is instead Paralyzed for 1 round.
Succor Vulnerability — A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage.
Tail Whip —
Enfeebling Bite (divine) — If the shemhazian's jaws Strike damages a creature, the target is Enfeebled 3. The target can attempt a DC 37 Fortitude save to reduce this to Enfeebled 1 (or be unaffected on a critical success).
Focused Gaze (concentrate, divine, incapacitation, visual) — The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is Slowed, it must succeed at a DC 35 Fortitude save or be Paralyzed for 1 round. A shemhazian can't use this ability against the same creature more than once per round.
Rend — Claw
Rend
Improved Grab —
Spells
Divine Decree (rank 7)
Fly (rank 7)
True Seeing (rank 7)
Dimension Door (rank 5)
Prying Eye (rank 5)
Clairvoyance (rank 4)
Invisibility (rank 2)
Abyssal Pact (rank 1)
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