The Keeper
Creature 21 (unique) — fey
Pre-Remaster content. May include legacy alignment.
In their true form, a vilderavn is a great raven with a wingspan of 6-8 feet. Adaptable shapeshifters, they can change to the fighting forms of a snarling wolf, a hybrid of both wolf and raven, and a tall humanoid in black armor with a massive greatsword. More sinister is their ability to assume a humanoid guise suited to insinuate themselves into the retinues of boastful mortal rulers. With historical knowledge and clever rumor-mongering, they goad the proud into squabbles, feuds, and ultimatel
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +36
Skills acrobatics +37, athletics +39, deception +39, society +36, stealth +35
Str
+8
Dex
+6
Con
+6
Int
+5
Wis
+5
Cha
+8
AC 47
Fort +37
Ref +35
Will +32
HP 385
Immunities curse, death-effects, drained, fear-effects
Weaknesses cold-iron 20
Speed 40 feet, fly 120 feet
Offense
Melee Greatsword +40, Damage 4d12+16 slashing
Melee Jaws +37, Damage 4d6+16 piercing
Melee Talon +37, Damage 4d6+16 slashing
Abilities
Greater Darkvision — Greater Darkvision
Constant Spells — Constant Spells
Attack of Opportunity — Attack Of Opportunity
Aura of Disquietude (emotion, fear, mental) — 30 feet. DC 41 Will
As Frightful Presence, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.
Frightful Presence
Maintain Fate (occult) —
Bloodbird (curse, occult) — A creature hit by a vilderavn's melee attack becomes cursed. It takes 2d6 bleed that's difficult to stanch. The DC to stop the bleeding using Administer First Aid is 41, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.
Change Shape (concentrate, occult, polymorph) — The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form.
Change Shape
Souleater (occult) — If the vilderavn kills a humanoid target with a critical hit using their Jaws Strike, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 44 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.
Spells
Ethereal Jaunt (rank 7)
True Seeing (Constant) (rank 6)
Crushing Despair (At Will) (rank 5)
Tongues (Constant) (rank 5)
Modify Memory (rank 4)
Outcast's Curse (At Will) (rank 4)
Suggestion (rank 4)
Suggestion (At Will) (rank 4)
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