The Knurly Witch
Creature 20 (unique) — hag, humanoid
Pre-Remaster content. May include legacy alignment.
Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim's loved ones in a way that implicates another family member in t
Source: kingmaker-bestiary (Pre-Remaster)
Perception +38
Skills acrobatics +35, athletics +34, deception +37, intimidation +34, nature +36, occultism +35, religion +38
Str
+6
Dex
+4
Con
+4
Int
+1
Wis
+4
Cha
+3
AC 45
Fort +32
Ref +35
Will +38
HP 324
Resistances physical (except bludgeoning) 20
Speed 40 feet
Offense
Melee Claw +37, Damage 4d10 + 14 slashing
Abilities
+1 Status to All Saves vs. Magic —
Resolve — When the Knurly Witch rolls a success at a Will save, she gets a critical success instead.
Bonds of Iron (attack, occult) — Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an Athletics check to against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check.
Unlike a normal Grapple, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature Escapes, causing the cage to crumble into rust.
Any creature can attempt to destroy the cage by attacking it. It has an AC of 40, Hardness 20, and 80 Hit Points.
Change Shape (concentrate, occult, polymorph) — The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).
Change Shape
Rend — Claw
Rend
Word of Recall — The Knurly Witch has used Gathering Call to bind herself to the House at the Edge of Time (area K16 ).
Grab — Grab
Spells
Massacre (rank 9)
Telepathic Demand (rank 9)
Divine Decree (rank 7)
Regenerate (rank 7)
Word of Recall (rank 7)
Blade Barrier (rank 6)
Feeblemind (rank 6)
Flame Strike (rank 5)
Sending (rank 5)
Tongues (rank 5)
Air Walk (rank 4)
Blight (rank 4)
Discern Lies (rank 4)
Divine Wrath (rank 4)
Outcast's Curse (rank 4)
Retributive Pain (rank 4)
Blindness (rank 3)
Zone of Truth (rank 3)
Death Knell (rank 2)
Dispel Magic (rank 2)
Ghoulish Cravings (rank 2)
Paranoia (rank 2)
See Invisibility (rank 2)
Chill Touch (rank 1)
Command (rank 1)
Daze (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Harm (rank 1)
Heal (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Sanctuary (rank 1)
Savor the Sting (rank 1)
Shield (rank 1)
Summon Plant or Fungus (rank 1)
Run The Knurly Witch in the encounter builder — free, no install.
Open in PathfinderGM →