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The Prince of Wolves

Creature 19 (unique) — beast, beastkin, human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +32
Skills arcana +33, athletics +36, deception +33, intimidation +36, occultism +33, performance +33, religion +32, society +30
Str
+9
Dex
+5
Con
+6
Int
+3
Wis
+5
Cha
+6
AC 42 Fort +35 Ref +30 Will +32
HP 400
Speed 25 feet

Offense

Melee Morningstar +36, Damage 3d6+15 bludgeoning plus 1d6 bleed
Melee Gloom Blade +36, Damage 3d6+13 piercing
Melee Jaws +33, Damage 3d6+13 piercing

Abilities

+1 Status to All Saves vs. Magic
+2 Item to Saves Vs. Fear and Effects That Render him Clumsy, Doomed, Drained, Enfeebled, or Fatigued
Rejuvenation (divine) — When the Prince of Wolves dies, his soul immediately travels to the crystalline shadow stele in his Den. His body rejuvenates over 24 hours, emerging fully formed from the shadow stele. He can be permanently slain only if the shadow stele is destroyed.
Change Shape (concentrate, polymorph) — The Prince changes into his humanoid shape, hybrid shape, or wolf shape. While in hybrid shape, he gains a jaws Strike. While in animal shape, he gains the effects of a 5th-rank casting of Animal Form to become a canine. He prefers fighting in hybrid shape. Change Shape
Hunt Prey (concentrate) — The Prince designates one or two targets he can see or hear as his prey. He gains a +2 circumstance bonus to Perception checks to Seek and Track his prey. If he uses Hunt Prey against a third creature when he already has two designated, a prior creature of his choice loses the designation. His designation lasts until his next daily preparations.
Pack Tactics — If an enemy is within reach of the Prince and at least two of his allies, that enemy is Off-Guard against him.
Skirmish Strike — The Prince either Steps and then Strikes, or Strikes and then Steps.
Sneak Attack — The Prince deals an extra 4d6 precision damage to Off-Guard creatures.
Tear Fate (curse, mental, misfortune, occult) —
Twin Parry
Twin Takedown — Frequency once per round Requirements The Prince is wielding two melee weapons, each in a different hand Effect The Prince makes two Strikes against his hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply his multiple attack penalty to each Strike normally.

Spells

Teleport (rank 6)
True Seeing (rank 6)
Dimension Door (rank 4)
Fly (rank 4)
Phantasmal Killer (rank 4)
Suggestion (rank 4)
Paralyze (rank 3)
Shield (rank 1)
Telekinetic Projectile (rank 1)

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

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