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The Rabbit Prince

Creature 17 (unique) — halfling, humanoid

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +31
Skills acrobatics +32, crafting +26, deception +29, intimidation +29, occultism +28, stealth +32, thievery +32
Str
+1
Dex
+7
Con
+2
Int
+1
Wis
+5
Cha
+4
AC 40 Fort +27 Ref +34 Will +26
HP 315
Speed 25 feet

Offense

Melee Blade of the Rabbit Prince +34, Damage 3d6+13 piercing
Ranged Harrow Card +34, Damage 3d4+13 piercing

Abilities

Halfling Luck (fortune) — Frequency once per day Trigger The Rabbit Prince fails a skill check or a saving throw Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.
Perfect Will — If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.
Superior Senses — The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.
Bloody Jab — Whenever the Rabbit Prince deals piercing damage, he also deals 2d10 persistent bleed damage.
Darting Flurry — The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.
Occult Rituals — DC 38; imprisonment , inveigle
Quick Movements — The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.

Spells

Synesthesia (rank 9)
Imprisonment (rank 8)
Baleful Polymorph (At Will) (rank 6)
Phantasmal Calamity (rank 6)
Freedom of Movement (Constant) (rank 4)
Inveigle (rank 2)
Resist Energy (rank 2)

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