The Stabbing Beast
Creature 15 (unique) — fiend, herald, unholy
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +27
Skills acrobatics +27, athletics +25, crafting +24, deception +26, intimidation +26, religion +24, society +26, stealth +29
Str
+6
Dex
+8
Con
+4
Int
+3
Wis
+4
Cha
+3
AC 38
Fort +27
Ref +29
Will +27
HP 275
Immunities poison
Resistances acid 15
Weaknesses holy 15
Speed 40 feet
Offense
Melee Pincer +29, Damage 2d8+10 slashing plus 2d8 bleed
Melee Stinger +29, Damage 4d8+14 piercing
Melee Shortsword +30, Damage 3d6+10 piercing plus 2d8 bleed
Ranged Venom Stream +29, Damage 5d10 poison
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 Feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+2 Status to All Saves vs. Mental —
Attack of Opportunity (Stinger Only) — Attack Of Opportunity
True Appearance —
Blinding Stream (poison) — A creature hit by the Stabbing Beast's venom stream must succeed at a DC 33 Fortitude save or become Blinded for 1d4 rounds.
Change Shape (concentrate, divine, polymorph) — The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their Speed or Strikes, except that their reach becomes 5 feet and they can't make pincer Strikes.
Conjure Swords (concentrate, divine) —
Stabbing Beast Venom (poison) — While a creature is enfeebled from this poison, it is Doomed 1
Saving Throw DC 36 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Enfeebled 2 (1 round)
Stage 2 4d6 poison damage and enfeebled 2 (1 round)
Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
Improved Grab — Improved Grab
Spells
True Seeing (Constant) (rank 6)
Dimension Door (rank 4)
Modify Memory (rank 4)
Suggestion (At Will) (rank 4)
Invisibility (rank 2)
Charm (At Will) (rank 1)
Summon Animal (Scorpions Only) (rank 1)
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